Apple·2018-2019·Product, Learning

Modernizing Learning at Global Scale

A decade-old training platform, rebuilt for a new generation of learners across every Apple Store.

The story

Led the redesign of Apple's decade-old training platform by simplifying navigation, modernizing the experience, and creating scalable foundations for global learning.

My contributions
  • Led UX for the learning dashboard, personalization model, and cross-device concepts.
  • Ran audits and system studies that unified fragmented Classroom and Schoolwork surfaces.
  • Designed accessible, inclusive patterns that were adopted into internal Human Interface guidance.
  • Prototyped iPhone and Apple Watch companion experiences that shaped the education roadmap.
Role
UX Designer
Client
Apple
Year
2018-2019
Discipline
Product, Learning
Scope
  • Product strategy
  • IA
  • Design system
  • Onboarding
474K+
Week 1 users
+69%
Completion rate vs legacy
+121%
Self-directed learning YoY
Chapter 01

Solution highlights

A learning home that feels personal, courses restructured around how retail teams actually learn, and an accessible reading experience built in from day one.

A home that feels personal. Clear paths, current priorities, no clutter.
Courses reshaped for the floor. Structured around how retail teams actually learn between customers.
Accessible from day one. Typography, contrast, and controls built in from the first pixel.
Chapter 02

The problem

Atlas was Apple's global training platform, and after a decade of well-meaning additions it had become a maze. Retail employees struggled to navigate it between customers, and the team struggled to maintain it across 50+ markets. Every new feature made the old shape harder to see. I ran usability interviews with retail employees and partnered with internal learning leads to map workflows, accessibility gaps, and information architecture, finding where modernization would have the most leverage.

Synthesis wall of quotes and observations from usability interviews with Apple retail employees, mapping where the legacy Atlas training platform broke down.
A decade of complexity, in employees' own words. Usability interview scripts and participant notes from Apple retail employees using the legacy Atlas.
Chapter 03

The insight

The biggest gains came from doing less. I pushed back on a louder visual redesign and argued for rethinking the structure first, navigation, IA, and the underlying system, so that every future feature would inherit clarity instead of adding to the mess. If we redesigned the surface and not the structure, we'd be back in two years.

Chapter 04

Explorations and iterations

Before pixels, I worked in sketches and component studies, dashboards, headers, personalization states, achievement patterns, figuring out hierarchy on paper. The most durable outcome wasn't the redesigned surface, it was the Atlas Design System underneath it: themable, accessible, localization-ready, and still the foundation the team builds on today.

Notebook sketches exploring the Atlas dashboard layout, header patterns, and card components before moving into Figma.
01 · Sketch. Dashboard, header, and card explorations, figuring out hierarchy on paper before Figma.
Personalization component sheet showing points, topics, upcoming events, and achievement modules in both default and hover states.
02 · Personalization studies. Points, topics, upcoming events, and achievement states across default and hover.
Chapter 05

Inclusive by default

I treated accessibility and localization as foundational decisions, not finishing touches. Every interaction was evaluated for inclusivity and global scale, so a redesign for one market was a redesign for all 50+. Designing for every retail employee, in every market, from the start.

Accessibility and localization as architecture. Accessible Atlas patterns demonstrated on desktop, tuned for every market from the first component.
Chapter 06

A system built to outlive the redesign

The work extended past screens into the patterns, components, and tokens the team continues to build on. I designed and built the Atlas Design System, a themable, accessible component library with light/dark modes, density controls, and a full icon set, so the most durable outcome wasn't the new platform, it was the foundation underneath it.

The Atlas Design System. Components, tokens, themes, and icons the team continues to build on.
Chapter 07

Atlas on the desktop

A closer look at how the redesigned Atlas comes together on the desktop, from navigation and discovery to in-context learning and the patterns retail teams use every day.

Deep dives

Feature highlights across the desktop experience

Selected flows from the redesigned platform, showing how structure, accessibility, and personalization play out at full scale.

Navigating a modernized home. The redesigned home brings priorities, recommendations, and continued learning into a single, scannable surface, replacing a decade of layered entry points with one clear starting place.
Discovery across 50+ markets. Search and browse patterns surface the right content across a global catalog, with localization and accessibility built into the interaction itself.
In-context learning flows. Course and module experiences restructured around how retail teams actually learn, between customers, between shifts, in the moments the work allows.
Personalization in practice. Progress, achievements, and recommended next steps adapt to the individual, turning a static catalog into a learning experience that grows with each retail employee.
Chapter 08

The future of Atlas, beyond the desktop

Concepts that pushed the system into new surfaces, in-the-moment knowledge on iPhone and glanceable learning on Apple Watch.

In-the-moment knowledge. Surfacing the right answer the second a retail employee needs it.
Atlas on the wrist. Glanceable learning prompts and reminders, designed for the retail floor.
Reflection

What I learned

Architecture beats art direction

A bold visual redesign wears off in a release or two. Good navigation and IA compound. Fix the structure and every future feature inherits clarity.

Accessibility and localization are architecture

They're not a finishing pass. Treated as foundational decisions, they shape components and flows so a redesign for one market becomes a redesign for all 50+.

Systems outlast screens

The most durable deliverable was the Atlas Design System, a themable, accessible component library the team continues to build on years later.