Selected work
03 / LINKEDIN / 2019 to 2021

Hiring.

Hiring for the people already running a business. A mobile experience shaped around short, interrupted moments.

Product DesigneriOS, Android, applicant workflows
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Applicant review and outreach · iOS + Android

The problem

Small-business owners needed to hire between customers and meetings. Enterprise recruiting tools asked for time they did not have.

The solution

A mobile-first flow that keeps applicant review, ratings, and personal outreach close together, with an obvious next action.

The impact

+185%

Reported improvement in response rate, alongside 60% more successful hires.

My role
I led product strategy, information architecture, applicant workflows, and mobile design across iOS and Android. My work spanned research, journey mapping, reusable components, and the desktop MVP.
The central decision
Design around interrupted attention. Keep applicant context, review, and outreach together so owners can pick the work back up.
Project scope
The mobile hiring experience and desktop MVP, with AI and wearable explorations presented separately as future concepts.

The decisions behind the experience

Watch the interaction. Follow the decision.
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01 / Decisions in contextKeep the decision close to the applicant

Applicant details, rating, and the next action stay together. The interaction supports a complete decision in the short moments between other responsibilities.

Read the decision
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02 / Continuity into outreachMake outreach part of the same flow

Move from reviewing an applicant to a personal conversation. Keeping outreach in the same flow reduces the context an owner has to rebuild.

Read the decision
The story behind the decisionsResearch, exploration, and what I learned
01 / A DIFFERENT CUSTOMER

Small-business owners already have a full-time job.

The people hiring for a small business are often its owners and operators. They hire infrequently, juggle many responsibilities, and rarely have the time or expertise assumed by enterprise recruiting tools.

Research and interviews mapped where confidence and clarity broke down. Each extra step took attention away from a decision and from the business the person was already trying to run.

02 / THE MOBILE DECISION

The phone was the primary workplace.

Mapping the three journeys changed the brief. This was not enterprise hiring at a smaller scale. Owners were reviewing people from the shop floor, between meetings, and in the few minutes they had available.

I centered the experience on a clear applicant view and a useful next action. Rating, messaging, and rejection needed to stay close to the candidate, while the product made it easy to return after an interruption.

03 / THE EXPLORATION

One applicant card, considered across every state.

I explored compact lists, large swipeable cards, grouped candidates, and denser tab-based navigation. Comparing those alternatives helped identify the information an owner needed before acting and the complexity we could remove.

The applicant card became a reusable decision surface. A consistent structure could support different states across mobile and desktop, preserving the person’s mental model as the experience expanded.

ON WORKING TOGETHER AT LINKEDIN

“Michael is an MVP teammate that any company is lucky to have. He has the amazing ability to grasp complicated systems in a very short time, and is very thoughtful and generous with his feedback.”

StevenProduct Designer, LinkedInFeedback on our collaboration at LinkedIn.
04 / THE PRODUCT

A complete decision, without the enterprise overhead.

The final mobile experience brought applicant review, relevant filters, outreach, rejection, and job management into one clear flow. Messaging became a first-class action, and rejection patterns acknowledged the person on the other end.

Desktop followed the same principles for MVP. The same candidate model and communication patterns expanded to a larger surface for the moments an owner did sit down at a computer.

Continuity through interruption

Consistent candidate states and nearby actions make it easier to understand what has already happened and pick up the next decision. The constraint of limited attention sharpened the whole product.

05 / BEYOND THE MVP

A continuous hiring experience, and the surfaces that could come next.

Beyond the MVP, I prototyped an end-to-end north star: one connected path from posting a job through making a hire, with the human moments held together.

The later concepts explored new ways to support that work. An AI copilot could help draft outreach and summarize candidates; a wrist experience could make quick triage possible between tasks. These were explorations of the future, distinct from the shipped experience.

06 / IMPACT & REFLECTION

More conversations. More successful hires.

The original project reported a 185% improvement in response rate and 60% more successful hires, with a candidate review experience designed around thirty seconds. The SMB constraints also clarified patterns that could benefit the broader hiring product.

+185%Reported response rate improvement
+60%Reported increase in successful hires
30 secCandidate-review design target

Reported outcomes relate to the original hiring experience. Thirty seconds is the candidate-review design target; AI and wearable concepts are separate explorations.

WHAT THIS CHANGED ABOUT HOW I DESIGN

I treat mobile as a context, not a screen size. Short attention, interrupted work, and asynchronous communication became constraints that sharpened the whole product.

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ATLAS

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